The metagame is fueled by the pain of defeat and hours spent by thousands, millions if the game is very very popular, of human brains ruminating it, looking for solutions. I wrote “natural evolution” and, just like in nature, that one doesn’t do the job without its fair share of pain. This natural evolution of the main winning strategies, that’s the metagame. This new leading strategy will then get countered by another one a few weeks later, and so on. Let’s use a fictional and very simple example to illustrate: if at a certain point in time a lot of people on the Starcraft ladder start winning using ground armies that can’t attack air targets, it’s very likely that a few weeks later a lot of players will switch towards strategies involving heavy airborne damage to counter the initially-winning “ground armies” strategy. You hear or read about it quite often if you have an interest in esports, the “meta” or “metagame” is a core concept of competitive games culture.īy “competitive games” here I mean: - esports-ready video games (League of Legends, DOTA 2, Hearthstone, CSGO, Starcraft, etc) - some card games (poker, Magic the Gathering) - some board games played competitivelyĪs the name hints, the metagame is something happenning beyond the game itself, in between matches, as players adjust to the current main strategical and tactical trends in competitive play in order to counter their opponent from a theoretical standpoint.
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